Sep 01, 2008, 06:05 AM // 06:05
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#121
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Lyynyyrd
Elites were hard to capture when you had to use the 2 second cast Signet as they used their skill.
Once that changed, Elites were easy.
All of them.
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Thanks to god i lost this...
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Sep 01, 2008, 07:16 AM // 07:16
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#122
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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For me the most difficult cap was [skill]Incendiary Arrows[/skill] from the only boss who carries it: Casses Flameweb. (Who does not always appear.)
It took me quite some attempts.
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Sep 01, 2008, 08:23 AM // 08:23
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#123
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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OoU brrr that one was a real pain... I haven't retried since, with the change it must be way easier.
The RoF elites were very annoying too, the 2 human bosses that walk around on the first island with a random spawn are very frustrating
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Sep 01, 2008, 08:54 AM // 08:54
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#124
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
Originally Posted by Stimm
Jagged Bones was my least favorite elite. Its tied to a quest Breaking the Broken. But I have to agree any tyrian elite is annoying that has a random spawn
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it's easy to get in EotN if you have that.
I did Legendary skill hunter in my warrior, and I remember Maw (feast of corruption). And as said the RoF chain was annoying. Having to do missions there over and over just to get 1 elite at a time is boring, especially when that elite happens to be in the portal field in Hell's... sigh...
edit: didn't we already have a thread about this? and shouldn't the title be changed?
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Sep 01, 2008, 09:32 AM // 09:32
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#125
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Prophecies elites are annoying, especially the ones in out-of-the-way places (I turned Sorrow's Furnace upside down looking for the Eviscerate boss once).
Good thing EotN made a lot of them (and elites from Factions and NF) easier to get now...
Quote:
Originally Posted by The Toe Tag
Practiced Stance
Ranger Elite
Mineral Springs
Not too hard of a fight but the spawn rate for this boss is the lowest of any in the game,Shared spawn points with 5 other bosses(this might have been patched sense i capped it) took me a month to get him to spawn for me.
Made me hate skill capping.
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I'm pretty sure all 6 Tengu bosses spawn, though, even if the one you're after always seems to be the one you find last...
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Sep 01, 2008, 05:04 PM // 17:04
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#126
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Academy Page
Join Date: Oct 2007
Location: Lanham, MD USA
Guild: one
Profession: E/Mo
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I've been doing skill caps and I'll vote with those on the prophecies bosses where 4 of 6 appear at any given time. You roll out into the area and kill one after another because they are in the way and the guy you need shows up on the fifth try. Any guaranteed spawn point is better. As long as they don't give an elite exclusive to Rotscale.
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Sep 01, 2008, 05:24 PM // 17:24
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#127
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Frost Gate Guardian
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Quote:
Originally Posted by Cacheelma
Nothing beats capping a skill from the randomly-spawned bosses anywhere on the Ring of Fire Island Chains, imo.
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how about snake dance?
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Sep 01, 2008, 05:31 PM // 17:31
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#128
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Capping in Mineral springs as a Ritualist is especially shitty. No fewer than 6 trips.
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Sep 01, 2008, 05:55 PM // 17:55
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#129
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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I'd say Proph was most annoying, with the random spawns and all, but I got that title in 3,4 days. Doing RoF, Abaddons Mouth, and zoning in and out of perditions rock was annoying as hell. But I found it fun ^^
Cantha and Elona were ridiculously easy xP Elona just had really long walks..and I'd get lost alot ><
Capping Life Stealth was a bitch though. I had to zone at least +15 times <<
Last edited by Nessar; Sep 01, 2008 at 05:59 PM // 17:59..
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Sep 01, 2008, 06:28 PM // 18:28
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#130
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Quote:
Originally Posted by Nessar
Capping Life Stealth was a bitch though. I had to zone at least +15 times <<
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Boreas Seabed mission ftw?
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Sep 01, 2008, 06:31 PM // 18:31
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#131
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Forge Runner
Join Date: Dec 2007
Profession: E/
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use an elite tome
i found proph capping the most annoying
and don't get me started about mapping the damn place
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Sep 01, 2008, 06:38 PM // 18:38
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#132
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Quote:
Originally Posted by A11Eur0
Boreas Seabed mission ftw?
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Ok it must have been Life Barrier then xD
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Sep 01, 2008, 06:43 PM // 18:43
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#133
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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For Proph capping (half way there on Ranger) I will probably cap those easier elites in other campaigns and if it fails, I won't be going to Ring of Fire any more (unless it's explorable) or Mineral Springs. Elite tome farming ftw.
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Sep 01, 2008, 06:43 PM // 18:43
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#134
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
As long as they don't give an elite exclusive to Rotscale.
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Isn't he a boss-like foe?
I hate Tyrian caps the most, especially the South Shiverpeak ones. Mineral Springs actually isn't too bad once you make it to Granite Citadel... but some areas just drove me nuts. You run run run run through the various explorables just so you can make it there... only to find that you got unlucky. At least in Mineral Springs all the bosses are there >.>
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Sep 02, 2008, 12:34 AM // 00:34
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#135
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Krytan Explorer
Join Date: Jan 2006
Location: In The Scribe October 19, 2006
Guild: [BrKn] The Brovian Knights
Profession: Mo/
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When NF was all new and i was maxing out my skill hunter title this guy gave me many headaches
That place is much easier now, since stuff in that area has been changed
I know you can cap in other places that elite, but DAMN that guy sucked
http://guildwars.wikia.com/wiki/Fahralon_the_Zealous
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Sep 02, 2008, 01:31 AM // 01:31
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#136
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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my question is why the hell did you try to cap it there?
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Sep 02, 2008, 03:34 AM // 03:34
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#137
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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RoF was torture!!!!!!!!!!!
Thats all I need to say, XD
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Sep 02, 2008, 04:15 AM // 04:15
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#138
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by viper11025
RoF was torture!!!!!!!!!!!
Thats all I need to say, XD
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You got it bro,
/Win thread
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Sep 02, 2008, 06:29 AM // 06:29
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#139
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Banned
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this is an interesting point because from the stand point of pve that's super late game, and there is only the eotn to play after that point in time. but from a pvp standpoint it really dost matter because you can unlock it and start using it....
anywho my main response is to the fire island caps and Prophecies elites is that i for one think they should stretch out the elites ie make it so once you get to Lions arch after that point all the boss will have elites that you can cap. and then go back and make it so all the bosses have only spawn in one spot. this would do 3 things it would give a boost to players who have ch who arent at lvl 20. and secondly it would make more people want to play though that part of the game. and it would take the guess work out of elite caping.
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Sep 02, 2008, 07:18 PM // 19:18
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#140
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Dr.Jones
this is an interesting point because from the stand point of pve that's super late game, and there is only the eotn to play after that point in time. but from a pvp standpoint it really dost matter because you can unlock it and start using it....
anywho my main response is to the fire island caps and Prophecies elites is that i for one think they should stretch out the elites ie make it so once you get to Lions arch after that point all the boss will have elites that you can cap. and then go back and make it so all the bosses have only spawn in one spot. this would do 3 things it would give a boost to players who have ch who arent at lvl 20. and secondly it would make more people want to play though that part of the game. and it would take the guess work out of elite caping.
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Not to mention that putting elites in Maguuma might actually encourage people to go there...
And really, the "let's just toss an assload of elites on the fire island" thing was lousy design...
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